using Godot;
using Godot.Collections;
using System;

public partial class PlayerData : CharacterData
{
    [Export]
    public string LeftHand = "";
    public string RightHand = "";
    public string InteractTips = "";
    public Array<string> Inventory = new Array<string>();
    public string MapinHand = "随机";
    [Export]
    public Array<string> TasksList = new Array<string>();
    [Export]
    public Array<string> Maps = new Array<string>();
    [Export]
    public Dictionary<string,string> Equipment = new Dictionary<string,string>()
    {
        {"MarginContainer",null},
        {"MarginContainer2",null},
        {"MarginContainer3",null},
        {"MarginContainer4",null},
        {"MarginContainer5",null},
        {"MarginContainer6",null},
        {"MarginContainer7",null},
        {"MarginContainer8",null},
        {"MarginContainer9",null},
    };

}
